Like the finished product, it was split into night and day – but for a different purpose. By looking at the history of the first Alan Wake’s development, there may be a hint as to where Sam Lake wants to take the sequel.Īlan Wake was, originally, an open-world game. And that’s not to say speculative hunches are always wild guesses. Now we’re now down to pure speculation, but, well, we don’t have a lot else at the moment. Does the urban setting mean we’ll need a different light for different enemies? Is this what the new flashlight gizmo is? Will we perhaps solely have the flashlight? Leaving Alan essentially helpless to face the horrors of the night? Hopefully, it’s not long until we find out how these survival horror elements will play out, though Remedy has said it won’t be ready to share more until at least “Summer 2022”. The Dark Force (the enemy) had to be lit up and weakened by the torch’s beam before bullets were of any use. The action loop of the first game made big use of the flashlight. By the sound of things, the sequel will keep the psychological, but replace the action with survival. It did as it said on the tin creepy and psychological, with a lot of blasting. The first installment was branded a “psychological action game”, which was in trend with the Resident Evil 4 style of horror in vogue at the time. Because that flashlight thing doesn’t look very reliable. With the graphical improvements since Alan Wake’s original release in 2010, however, we are excited to see the tortured writer’s means of survival. ![]() As he gave no more hints about the gameplay, that little tease is bound to produce an abundance of speculation. Lake said that Alan Wake 2 will be Remedy’s first survival horror. In Sam Lake’s interview at the Game Awards, however, we heard something exciting. But, it did suggest that the focus of the sequel seems to be back on the meta-analysis of storytelling (yay!) and that Alan’s flashlight has received a peculiar upgrade. The Alan Wake 2 announcement trailer didn’t give us much of a look at the gameplay. We only hope it’s not reduced to the ammo-spraying action of American Nightmare. As The Evil Within has shown us, cities can be just as psychologically terrifying as dark woodland. ![]() A city contains a plethora of potential horrors. The new trailer reveals an urban environment, alongside the familiar woodland and provincial setting. Despite a flashlight in hand, Alan – and by extension, us – doesn’t know what’s out there, hiding in the woods. ![]() The Silent Hill-esque mist in the original Alan Wake obscured our sight as we traversed the creepy woodland. Horror writing 101 states that fear lies not in what’s seen, but what’s lurking out of our vision. It lacked the psychological horror of the original and replaced suspense with action.Īs mentioned above, Alan Wake’s original adventure drew influence from Twin Peaks and Stephen King. While the 2012 DLC was fun to play, the plot was lacking. If there’s one thing we learned from Alan Wake’s American Nightmare, it’s that the titular character needs a gloomy atmosphere to give us a good story.
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